Exploring Fallout, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV show is back to streaming services, and it's safe to say that audiences were pleasantly surprised by the excellence of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing multiple facets of the player's journey.
There was vault-dweller Lucy, trying to uphold her morals and discovering that the wasteland made that very difficult; Max, the Brotherhood of Steel initiate, who starts doubting his faction's dogma and creates significant chaos in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any moral compass out in the contaminated wilderness.
Building Anticipation for the Second Season
The debut season's ending unveiled key information about those responsible for the atomic conflict that sealed a society in subterranean shelters for centuries. It also raised several enigmas unresolved for the second season – and, now, anticipations are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.
“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the reception to the show, so now people are bringing more excitement and new expectations.”
The Mojave Beckons for Season Two
The upcoming season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, despite the fact that it was technically flawed at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That parched, blasted-out iconic highway feeling of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it will honor the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its production team insisted on physical models and locations were constructed, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The whole point of an adaptation, especially of a video game, is to seem like it’s real.”
Actually, virtually everything you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with puppets, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by accomplished storytellers who are also dedicated players, alongside the game developers behind the video games. This shared passion for the universe is apparent in the end result.
The second season is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This schedule will foster a different weekly discussion, something the creators themselves are looking forward to observe.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of surprises,” promises the game director. “I can't wait to seeing what people think.”